Final IK Beta has been released!
Asset Store Page
FinalIK contains:
Technical overview:
- Full Body IK system for biped characters
- Biped IK - alternative solution to Unity's built-in Avatar IK system that provides more flexibility and works in Unity Free with the same API
- CCD (Cyclic Coordinate Descent) IK
- Multi-effector FABRIK (Forward and Backward Reaching IK)
- Look-At IK
- Aim IK
- Limb IK
- Rotation constraints - Angular, Polygonal (Reach Cone), Spline and Hinge rotation limits that work with CCD, FABRIK and Aim solvers
Technical overview:
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- _Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully documented code
- Demo scenes and example scripts for all components
- Tested on a wide range of characters
Full Body IK Driving Rig
Mechanical Spiders!
Aiming Systems
Offsetting FBIK Effectors
RootMotion