Cross-fades to an animation state. UnityEvent can not be used for cross-fading, it requires multiple parameters. More...
Public Attributes | |
string | animationState |
The name of the animation state More... | |
float | crossfadeTime = 0.3f |
The crossfading time More... | |
int | layer |
The layer of the animation state (if using Legacy, the animation state will be forced to this layer) More... | |
bool | resetNormalizedTime |
Should the animation always start from 0 normalized time? More... | |
Cross-fades to an animation state. UnityEvent can not be used for cross-fading, it requires multiple parameters.