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BehaviourBase.AnimatorEvent Class Reference

Cross-fades to an animation state. UnityEvent can not be used for cross-fading, it requires multiple parameters. More...

Public Attributes

string animationState
 The name of the animation state More...
 
float crossfadeTime = 0.3f
 The crossfading time More...
 
int layer
 The layer of the animation state (if using Legacy, the animation state will be forced to this layer) More...
 
bool resetNormalizedTime
 Should the animation always start from 0 normalized time? More...
 

Detailed Description

Cross-fades to an animation state. UnityEvent can not be used for cross-fading, it requires multiple parameters.