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Transform [] animatedTargetChildren = new Transform[0]

List of animated bones parented to this muscle's Target, except for the bones that are targets or target children of any child muscles. This is used for stopping animation on those bones when the muscle has been disconnected using PuppetMaster.DisconnectMuscleRecursive(). For example if you disconnected the spine02 muscle, you would want to have spine03 and clavicles in this list to stop them from animating.