0 votes
asked in VRIK by

Hey Pärtel,

thx for the hints! After some fiddling around i managed to get the animations to play when moving the HMD. However when playing the scene the pilot obviously is not calibrated correctly so the scene starts with athe pilot model crouching. I integrated your calibration script (VRIKCalibrationController) to calibrate the model. When i hit calibrate, the pilot model scales correctly and leaves its crouching position in a proper standing position. However i also loose the animated locomotion, meaning that after calibration the pilot is again animated solely through ik. 

So in short this is the situation: I start the scene and animated locomotion of the legs is working, however the model is not scaled correctly. After calibration i have a correctly scaled model but i've also lost the animated locomotion.

Can you help me with this one m8?

Cheers and thx!


2 Answers

0 votes
answered by (16.3k points)


Does it work if you call this after the calibration?

ik.solver.locomotion.weight = 0f;



commented by (100 points)
edited by
Is there also a way to disable animation at all (hand, head, etc.)? For some reason I can't remove the avatars animator.
0 votes
answered by


yes, calling ik.solver.locomotion.weight = 0f; after calibration helped to fix it. Thank you very much!

Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.