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edited

Hi there, 
I am using FABRIK in my model, which has 2 arms and each arm has 6 bones. Each joint has the Rotation Limit Hinge Component. Everything works very well except 2 joints showed in the 1st image. Once start the play mode, the 2 joints will changed (showed in 2nd Image). But if I remove the Rotation Limit Hinge Component , it won't be changed. But I do still wanna use this component to control the rotation. What should I do to fix that?

Thank you!

1 Answer

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answered by (15.5k points)
Hey,

Sure the axes of the rotation limits are set up right, I mean do the visualizations look right when you select each RotationLimit gameobject?

Could you send me that rig to support@root-motion.com so I could take a closer look?

Best,

Pärtel

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