Say i have a fullbodyIK + puppetmaster rig with a sword in the hand.
I have no animations for sword swings,
Can't i theoretically use Tweening on effectors to create behavior?
For example i can tween Rhand position and rotation across the body, and the rest of the body should move properly.
or is it better to just have a standard FBX for swing left, swing right, etc and just have IK make final adjustments.