0 votes
asked in FullBodyBipedIK by
like in this video

https://www.youtube.com/watch?v=6EL3NTDApsg

Can you have Rigged body avoid an object procedurally?

thanks.

1 Answer

0 votes
answered by (6.3k points)
Hey,

I think so, but it would have to be custom scripted. Use the FullBodyBipedIK component and just make it's effectors avoid the object's radius.

Best.

Pärtel

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