like for example,
I set pin to 0 for all muscles.
1)Now in real life, legs are very strong and stiff relative to rest of body.
So i can make leg muscles high force to maintain animation.
2)Pelvis is "core" muscles so should maybe be even stronger then legs, or more consistently stronger than legs. Maybe there's behavior where legs become weak like Stagger animation, but core should still be strong muscle force.
3)Chest, arms, etc could be gradually weaker muscle. So more reactive to impact, less natural resistance to external forces.
So a kind of natural approach to muscle forces.
Of course some tweaking necessary to have realistic opinion that a character is "Strong" or "weak",
but no cheating necessary with pinning.
This is what i really want to accomplish, it would incredible for that kind of enemy design.
I hope its possible.