0 votes
asked in FullBodyBipedIK by (120 points)
I'm considering using FullBodyBipedIK for solving the IK problem of grabbing an object. However, I don't want the bones to be updated until at a later time. Instead, I'd like a way to retrieve the solution itself that I can apply manually later. This is part of the requirement of using RRT-Connect to move an object from one place to another while avoiding arm collisions with other objects. Is it possible? If so, how do I do it?

1 Answer

0 votes
answered by (18.9k points)
Hey,

I don't think so, unless you duplicate the character and solve the IK on that, then match all bone localRotations and the pelvis localPosition.
commented by
Alright. I was so hoping for that to not be the case. In any case, thanks for answering.

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