0 votes
asked in FullBodyBipedIK by (120 points)
edited by

I have a couple of questions.

1) For what do we need "Pelvis down Axis"?

2) Why does  Mixamo's model works so weird and always twitches? It looks like the colliders is colliding with each other.

3) Is there any way to do dragging a character by any of his body parts while animation still plays?

1 Answer

0 votes
answered by (18.9k points)

1) pelvis down axis is the local axis of the pelvis that points down. It is used in the PendulumExample script to calculate the normal hanging direction.

2) which part of it is twitching, could you please make a video or something? Could be something about the way the ragdoll was set up instead.

3) Yes. Make a duplicate of the "Target" GameObject, remove TransferMotion.cs from it. Move it to the position of the right hand. Then go to the FBBIK settings and set "Mapping Weight" to 1 for the right arm, assign the ragdoll hand as "Target" and set "Position Weight" and "Rotation Weight" to 1. Like that you can have a target for the right hand, works the same for the feet or the body.



Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.