0 votes
asked in VRIK by
I have a VRIK character as a child of a transform that moves (imagine a boat or car). The character should be stationary, as it's inside a moving container.

However the character's legs move as if it's running, as if the vehicle doesn't have a bottom.

How can I disable this functionality? It seems like the feet are using their global position, while they should be using their local one.

Thank you.

1 Answer

0 votes
answered by (160 points)
Do you have a VRIKPlatform?
commented by
No, I will look into that and what it does and get back to you!
commented by
Adding the VRIKPlatform script resolved the issue, thank you.
commented ago by
Actually it does not when the platform moves VERY fast. Is there a "proper" solution for this?

Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.