Hi-- I've been tinkering with VRIK for about a day now. I followed the YouTube setup tutorial to the letter but cannot get VRIK to work with any character model that isn't the default pilot model from the sample scenes. Other models simply don't respond to movement. I get no showstopping errors during runtime.
I've played with nearly every setting. I tried configuring the VRIK script in different ways: head/hands only, entire skeleton, dozens of other combinations... nothing works. My impression is that this should be pretty plug-and-play so I assume I'm missing something simple/obvious but can't determine what it might be.
I'm using Unity 2017.3 with the Oculus SDK. All required Oculus plugins are in the project (Platform SDK, Avatar SDK, Unity Utilities) and otherwise work fine. I've tried a couple models from Mixamo and a couple purchased from Turbosquid. They're all rigged correctly and otherwise work with the Unity animation system.
Any ideas? What information/screens can I provide that would help troubleshoot? Thank you!