Hi again, thank you for your answer, I was able to figure out that the issue was with the way I moved the dummy.
Maybe I should tell you what I'm trying to accomplish and you can confirm if your asset is supposed to work for this use-case?
My goal is to be able to grab and move physical objects in the scene. (Kind of like this https://www.youtube.com/watch?v=FgpUgRraAfA
) but also be able to use animation as the game will be more story-driven.
For now what I was able to do is move the collider on the dummy using force and torque, so if I put a cube in the scene I'm able to push it around if it's not too heavy.
The next step is to be able to grab something, at first I tried to create a fixed joint between the hand on the puppet and the cube/wall, but it caused the glitch from the previous video as the collider on the dummy was able to move much farther than the joint on the puppet allow.
I tried to copy the joints from the puppet and put them on the dummy upper/lower arm and hand, and connect them to the rigidbody on the dummy. This seems to work as now I can't move away from the wall farther than the arm allow. Do you think I'm on the right track? Or do you feel that maybe I'm trying to use your asset in a way that is not really possible?
From my understanding right now, I should do most of my interaction on the dummy and try not to touch the puppet.
Please tell me if you have any suggestion.