I have just started using FinalIK and are testing it in the demo scene.
If the character walks on the slope, the default maxFootRotationAngle bends the ankle too much.
I changed the value of maxFootRotationAngle to about 15.
However, the toe sinks on the slope.
I changed the value of heightOffset so that the toes did not sink on the slope, but the other foot was too floating.
Are there other properties to change or other components to set?