+1 vote
asked in General Help by
I'm trying to build a dog rig with IK and added limbIK to him. This works ok but since I'm mainly using it for foot planting, it doesn't do a great job when being pulled further out. So I'm thinking a full body IK solution might be better. From what I can tell FullBodyBipedIK assumes a two legged character (hence the biped name) but I'm wondering if there is a way to get this to work with four legs?


1 Answer

0 votes
answered by (16.3k points)
Hey, sorry about the delay, was on vacation.

FullBodyBipedIK works with 3 joints too. You could try using LegIK instead, it uses 4 joints and is much faster too.



Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.