0 votes
asked in General Help by (270 points)
edited by
I need to have a sword prop in each hand that can collide with each other. I was able to set this up by turning Puppet Master internal collisions on however I'm worried this may be causing some performance issues. Is it possible to add an exception somewhere without me editing the Puppet Master script? I could add an exception to the the SetInternalCollisions loop, but it'd be nice to not have to change the source for ease of updating PM in the future.

1 Answer

+1 vote
answered by (16.3k points)


The next version of PM will have that option built in, please send me a mail with your invoice number if you are in a hurry.



commented by (270 points)
Amazing! Excited for the update. I'll send you an email now, it'd be nice to get this working.

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