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asked in VRIK by
I'm using VRIK to puppet an avatar in a hot air balloon basket.

The problem is that when players look over the edge of the basket, their legs move through the basket.

Is there any way to constrain VRIK to keep the feet/hips within a certain area?

1 Answer

0 votes
answered by (16.3k points)

Actually there is a WIP solution, it is just hidden for now.

Go to IKSolverVRLocomotion.cs, around line 112 there should be 4 variables with [HideInInspector] attribute:

blockingEnabled, blockingLayers, raycastRadius and raycastHeight.

Delete the [HideInInspector] attribute, then you can add the basket edge collider layer to the blocking layers under VRIK locomotion settings.



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