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asked in CCDIK by
I have a series of AI enemies moving around my scene and have functioning path finding. The issue is the Mech Spider Controller script appears to be the only script able to move and rotate the model with the Mech Spider script attached, keeping the 6 limbs walking as intended. My question is, is there a script in the package that allows for units to use the navAgent component? If not is there an easy fix?

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answered by (18.9k points)
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I guess you could get rid of the MechSpiderController component and just parent the spider to a NavMeshAgent.


commented by
I feel like a fool now.... Thanks Partel, it was a scaling issue when placed as a child messing with the settings, making it look immobile.


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