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Hey Patel hope all is well. Can you please take a look at my post on the Unity forum in your thread? It’s at the bottom of the page with the embedded YouTube video. I wanted to know if you recognized this issue. I can’t for the life of me figure out what is causing it and hoped maybe it was some simple thing I have overlooked. Thanks!

https://forum.unity.com/threads/puppetmaster-advanced-character-physics-tool-released.358445/page-31

1 Answer

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answered by
UPDATE:
I think I figured it out. I had to give my Player controller a rigidbody and set the animation controller to this:
Apply Root Motion: Unchecked
Update Mode: Animate Physics
Culling Mode: Always animate
There is still some slight stuttering, probably just due to my awful walking animations and whatnot. My plan is to disable the puppet until I need it anyway. 
I do notice though that if I disable the puppet master and then re-enable it, my character's arms seem to fly back to their initial position when the scene started. Kinematic works fine though. Any idea why that might be? Thanks.
commented by (16.3k points)

Hey,

Make sure your camera updates after PuppetMaster (use the Script Execution Order).

Make sure all ragdoll rigidbodies are set to interpolate and also the character controller rigidbody.

About the re-enabling issue, it is probably fixed for the next version (planning to publish soon). If you are in a hurry, please email me with your invoice number.

Best,

Pärtel

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