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asked in General Help by
I dont know how to sync them up, when im moving i see slight stutter on the hands, if i turn kinematic mode on for puppetmaster its fine,but when physics are active i see stutter.

1 Answer

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answered by (18.9k points)

Hey,

I have made a demo package for a player controller with VRIK & PuppetMaster running on Oculus (no Steam version yet, sorry).

Requires FIK, PM, Oculus utilities and the VRIKPuppet script should be added to a higher value in the script execution order than PuppetMaster.cs. It can currently move, jump and teleport.

But first please try to set Animator update mode to AnimatePhysics, see if that helps.

Best,

Pärtel

commented by
Hey, I did that with the execution order but the result is the same.Im gonna try to explain it better- my fps is almost always above 120, and sometimes it the puppetmaster looks choppy like it tries to catch up to the VRIK.Im using VRTK+VRIK+PUPPETMASTER and im moving the character with a rigidbody, All of the Player RIgidbodies have 0 ang drag and 0 drag and they are set to interpolate.There is a object in VRTK that is called Moment Processor and it has options when to update ,Ive set it to FixedUpdate and its the same.Can i send you a demo so you can check it out more easily?
And also your plugins fucking rock man, if it werent for them i wouldnt even think of starting a game like this!
commented by (18.9k points)
Hey,

Happy to check out your demo, please do send.

Best,

Pärtel

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