0 votes
asked in 3rd Party Asset Integration by (120 points)
Hello I am attempting to use the puppetmaster ragdoll with VRTK. It looks like the colliders are interacting and causing my PlayerCharacterto fly up in the air. I have placed all the colliders in my character in the "Ignore collisions with" section in VRTK_Body Physics. Can I use Root Motion with my PlayerCharacter?

I would like to use my PlayerCharacter Colliders and not the VRTK Colliders.

I had this worked out a while ago but forgot what I had to do.

Please help.

1 Answer

0 votes
answered by (20.1k points)

Just make sure collisions are disabled between the ragdoll layer and the other collider layers in the Layer Collsision Matrix, that should do it.



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