0 votes
asked in 3rd Party Asset Integration by (120 points)
Hello I am attempting to use the puppetmaster ragdoll with VRTK. It looks like the colliders are interacting and causing my PlayerCharacterto fly up in the air. I have placed all the colliders in my character in the "Ignore collisions with" section in VRTK_Body Physics. Can I use Root Motion with my PlayerCharacter?

I would like to use my PlayerCharacter Colliders and not the VRTK Colliders.

I had this worked out a while ago but forgot what I had to do.

Please help.

1 Answer

0 votes
answered by (20.1k points)
Hey,

Just make sure collisions are disabled between the ragdoll layer and the other collider layers in the Layer Collsision Matrix, that should do it.

Best,

Pärtel

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