0 votes
asked in General Help by (140 points)
I set the Puppet Master to one object which has a very big scale.

But, I don't know why exactly.. Puppet didn't follow the animation or position of transform.

In my guess, the object is too massive.

So I adjusted value of muscle spring and damper, but it did't fixed.

What I wanna know is, how to control this big size object accurately.

Help me..

1 Answer

0 votes
answered by (21.6k points)

Large objects take a lot of force to move. I'm talking about the Muscle Spring value in PuppetMaster.

The required force grows exponentially by collider sizes, so if your character is 10 times the scale of normal human, you'll need to multiply Muscle Spring by 10 x 10 = 100 times.



Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.