0 votes
asked in VRIK by
I've got something odd happening recently with VRIK: my character's legs bend at the knee correctly when initially calibrated but as I move around my space and face a different direction, my character's legs still bend in the original direction. If I turn 180 degrees, the knees end up backwards! I'm just using HMD and hand controllers (but have similar issues with additional trackers). Is there a global facing direction that VRIK is using to determine bend direction.

Thanks.

1 Answer

0 votes
answered by (17k points)
Hey,

If you had "Bend Goal Weight" set to1 without a "Bend Goal" assigned, that could be causing something like that.

If not, the problem is more than likely fixed with the next version. Please send a mail with your invoice number to support@root-motion.com and I'll send you the latest.

Best,

Pärtel

Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.

...