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asked in InteractionSystem by
Checked InteractionSystem's PickUp and set the weapon to the child object of the hand.

In the demonstration of picking up the ball, the ball is warped to the ground.

Is there a way to put a weapon on the ground like a pick-up movement?

1 Answer

0 votes
answered by (22.1k points)

With IS it would require creating a new InteractionObject, parenting it to the root of the character and starting an interation with that. Add an event somewhere in the middle of the interaction that calls a script that unparents the weapon and sets it's Rigidbody to non-kinematic.

It would be much easier to do it with just animation, if you had one that looks like placing an object on the ground, then use animation events to unparent and activate the Rigidbody.



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