Hi! I'm having a very odd and annoying issue with my particle systems and AimIK, my character has an AimIK component which lets him rotate his upper body, he can also cast spells which are aimed using this system. But when i parent my spells to the hand and set the spells particle effect simulation space to world which is what i need, the spell doesnt follow the hands position or rotation when rotating the upper body it simply stays where it would be if the upper body wasnt rotated.
with AimIK disabled: You can see the spell is in the correct position and follows the hand around
with AimIK enabled: You can see that it didnt follow the hand or rotate with it when i looked behind me
Any help would be appreciated alot Thank you!!