So I'm using VRIK on an avatar in Unity 3D. Everything seems to be working fine, however, there is an issue with the hips and the spine, for some reason they bend.
Even when there are no targets on the solver, they still bend, only when I hit play.
This is how my Avatar should look like and how it looks before I hit play or when I hit play without VRIK:
I have tried everything but I still have no idea what is happening or how to fix it.
By the way, I am having a very similar problem with the spine.
How to fix these two problems?