I know that your Final IK product is for Unity only, but in Asset Store it says that Source Code is included also. Does it mean that theoretically I can study Final IK source code and write a similar system in Unreal? Built-in IK solution in Unreal sucks...
I am an indie dev who is creating a game in UE4 and need a full body IK solution - I have a character in a scene and I want to grab him by limbs (hands, feet, head) and position in any pose. Also I want to have a virtual avatar body and when my real physical body has some pose I want that 3d avatar have the same pose (I use HTC Vive and 3 Vive trackers).