0 votes
asked in VRIK by (120 points)

I made a multiplayer game with oculus quest for my friends and my children and I would like to integrate VRIK for more realism, but I would like to know if it is possible to automatically adjust the size of the character according to the size of the wearer of the vr headphones?

thank you

1 Answer

0 votes
answered by (22.7k points)


Yes, you can just scale the root of the avatar, VRIK has no problem with that.

This is how I usually do it:

float sizeF = (ik.solver.spine.headTarget.position.y - ik.references.root.position.y) / (ik.references.head.position.y - ik.references.root.position.y);
ik.references.root.localScale *= sizeF;



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