Im creating some cinematic scenes in the timeline with animations and I find a bit inconvenient workflow go and back all the time from runtime. Is there something I can try adding [ExecuteInEditMode] to some scripts? or how tight is the whole system to runtime?
If you are using the latest Final IK, it should have the EditorIK.cs component, please try that. If you are stuck with an older version for some reason, here's a download link for EditorIK.
Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.
Post as a guest, create an account or login via Facebook.
Please use the correct category when you post your questions.