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asked in General Help by (120 points)
Can i setup hit reaction on standart physic impulse in radius?

1 Answer

0 votes
answered by (22.8k points)


You could try this:

if (Vector3.SqrMagnitude(explosionPoint - hitReaction.transform.position) < explosionSqrRadius) {

                foreach (HitReaction.HitPointEffector e in hitReaction.effectorHitPoints)


                    Vector3 force = e.collider.transform.position - explosionPoint;

                    float mag = force.sqrMagnitude / explosionSqrRadius;

                    hitReaction.Hit(e.collider, force * mag * explosionHitMag, explosionPoint);



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