0 votes
asked in General Help by (140 points)
I'm currently using a springjoint with my hand as one anchor, and the connected anchor as where I want to pull to.
However, unless I use very small spring values, or large dampers, this pulls the ragdoll apart, and ends to the whole thing glitching out.

How can I fix this so its more stable?


2 Answers

0 votes
answered by (310 points)
On character joint (ragdoll limb) set "break force" and "break torque" to the value "Infinity".  Is this what you looking for?
commented by (140 points)
They are already set to infinity, it appears to be more of a physics resolution issue.
They aren't permanently breaking but are instead being pulled apart and flung back together.
commented ago by (100 points)
0 votes
answered by (24.4k points)

It is a general ragdoll stability issue that comes from the limitations of PhysX, not PuppetMaster.

Please take a look if there's anything that helps from these guidelines.

Also, if you can update to 2019.3, they added the "Temporal Gauss Seidel" solver type (in Physics Settings), that has much better joint stability.



Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.