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asked in General Help by
I am using Puppet Master in an Networking environment (Mirror and Steamworks). I used the dummy example (PuppetNetworked.cs) to network my puppet and it works fine.

I have an issue  : when my character gets up from a knockback, he some times pass through the ground.

How do I prevent this from happening? Thanks in advance!
commented ago by (100 points)

1 Answer

0 votes
answered by (24.4k points)

Are you sure the layer of the collider on which it attempts to get up, is added to BehaviourPuppet's "Ground Layers"? That is what the ground layers are used for, to snap the character to the ground when getting up procedure starts.



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