0 votes
asked in General Help by (120 points)

Love Final IK and particular VRIK. My custom character is working great with VRIK, however, I can't figure out how I can move the character out of its default zero position/rotation.

I would like the viewer NOT to embody the character as an avatar, but look at it as in a mirror.

A simple parent GameObject for teh character with an offset and 180 degree y rotation does not work.

commented ago by (100 points)

1 Answer

0 votes
answered by (24.4k points)


Please check out this package for an example.



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