0 votes
asked in FullBodyBipedIK by (19.5k points)
When I add FBBIK to my character, it's legs or arms bend in weird directions.

1 Answer

0 votes
answered by (19.5k points)

FBBIK samples the pose of the character when it initiates (normally at Start) to find out which way to bend the limbs. If the limbs are completely expanded (perfect T-pose) or inverted, then FBBIK is not able to get a good sample. Please take a look at this tutorial video for the process of fixing this problem.

If you were adding FBBIK in runtime, you can use ik.solver.SetLimbOrientations(); to make sure the limbs will bent right. Please see the User Manual page on FBBIK for more info about that.

Welcome to RootMotion Q&A, where you can ask questions and receive answers from the developer of Final IK and PuppetMaster and other members of the community.

Post as a guest, create an account or login via Facebook.

Please use the correct category when you post your questions.