Inverse Kinematics in Dead and Buried


The dawn of VR introduces many new challenges for game design and programming, among them the problem of inverse kinematics (IK). It translates into two basic questions – how do we see ourselves in VR experiences and how do others see us? The first question has been usually answered with simply hiding the body from view. The second question has hardly been asked at all, since there are not many multiplayer VR experiences involving humanoid avatars out there yet.