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float | weight = 1f |
| Master Weight for the finger. More...
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float | rotationWeight = 1f |
| The weight of rotating the finger tip and bending the finger to the target. More...
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DOF | rotationDOF |
| Rotational degrees of freedom. When set to 'One' the fingers will be able to be rotated only around a single axis. When 3, all 3 axes are free to rotate around. More...
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bool | fixBone1Twist |
| If enabled, keeps bone1 twist angle fixed relative to bone2. More...
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Transform | bone1 |
| The first bone of the finger. More...
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Transform | bone2 |
| The second bone of the finger. More...
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Transform | bone3 |
| The (optional) third bone of the finger. This can be ignored for thumbs. More...
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Transform | tip |
| The fingertip object. If your character doesn't have tip bones, you can create an empty GameObject and parent it to the last bone in the finger. Place it to the tip of the finger. More...
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Transform | target |
| The IK target (optional, can use IKPosition and IKRotation directly). More...
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Contains a LimbIK solver and some additional logic to handle the finger.