Class for creating procedural FBBIK hit reactions. More...
Classes | |
class | HitPoint |
Hit point definition More... | |
class | HitPointBone |
Hit Point for simple bone Transforms that don't have a FBBIK effector More... | |
class | HitPointEffector |
Hit Point for FBBIK effectors More... | |
Properties | |
bool | inProgress [get] |
Returns true if any of the hits are being processed. More... | |
Class for creating procedural FBBIK hit reactions.