The base abstract class for all class that are translating a hierarchy of bones to match the translation of bones in another hierarchy. More...
Public Member Functions | |
abstract void | AutoMapping () |
Map this instance to the poseRoot. More... | |
void | UpdateManual () |
For manual update of the poser. More... | |
Public Member Functions inherited from SolverManager | |
void | Disable () |
[DEPRECATED] Use "enabled = false" instead. More... | |
Public Attributes | |
Transform | poseRoot |
Reference to the other Transform (should be identical to this one) More... | |
float | weight = 1f |
The master weight. More... | |
float | localRotationWeight = 1f |
Weight of localRotation matching More... | |
float | localPositionWeight |
Weight of localPosition matching More... | |
Public Attributes inherited from SolverManager | |
bool | fixTransforms = true |
If true, will fix all the Transforms used by the solver to their initial state in each Update. This prevents potential problems with unanimated bones and animator culling with a small cost of performance. Not recommended for CCD and FABRIK solvers. More... | |
The base abstract class for all class that are translating a hierarchy of bones to match the translation of bones in another hierarchy.