The base abstract class for all class that are translating a hierarchy of bones to match the translation of bones in another hierarchy. More...


Public Member Functions | |
| abstract void | AutoMapping () |
| Map this instance to the poseRoot. More... | |
| void | UpdateManual () |
| For manual update of the poser. More... | |
Public Member Functions inherited from SolverManager | |
| void | Disable () |
| [DEPRECATED] Use "enabled = false" instead. More... | |
Public Attributes | |
| Transform | poseRoot |
| Reference to the other Transform (should be identical to this one) More... | |
| float | weight = 1f |
| The master weight. More... | |
| float | localRotationWeight = 1f |
| Weight of localRotation matching More... | |
| float | localPositionWeight |
| Weight of localPosition matching More... | |
Public Attributes inherited from SolverManager | |
| bool | fixTransforms = true |
| If true, will fix all the Transforms used by the solver to their initial state in each Update. This prevents potential problems with unanimated bones and animator culling with a small cost of performance. Not recommended for CCD and FABRIK solvers. More... | |
The base abstract class for all class that are translating a hierarchy of bones to match the translation of bones in another hierarchy.
1.8.4