Procedural recoil using FBBIK. More...
Public Member Functions | |
void | SetHandRotations (Quaternion leftHandRotation, Quaternion rightHandRotation) |
Sets the starting rotations for the hands for 1 frame. Use this if the final rotation of the hands will not be the same as before FBBIK solves. More... | |
void | Fire (float magnitude) |
Starts the recoil procedure. More... | |
Properties | |
bool | isFinished [get] |
Returns true if recoil has finished or has not been called at all. More... | |
Procedural recoil using FBBIK.