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Recoil Class Reference

Procedural recoil using FBBIK. More...

Inheritance diagram for Recoil:
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Collaboration diagram for Recoil:
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Public Member Functions

void SetHandRotations (Quaternion leftHandRotation, Quaternion rightHandRotation)
 Sets the starting rotations for the hands for 1 frame. Use this if the final rotation of the hands will not be the same as before FBBIK solves. More...
 
void Fire (float magnitude)
 Starts the recoil procedure. More...
 

Properties

bool isFinished [get]
 Returns true if recoil has finished or has not been called at all. More...
 

Detailed Description

Procedural recoil using FBBIK.