The base abstract class for all Rotation limits. Contains common functionality and static helper methods More...

Public Member Functions | |
| void | SetDefaultLocalRotation () |
| Map the zero rotation point to the current local rotation of this gameobject. More... | |
| void | SetDefaultLocalRotation (Quaternion localRotation) |
| Map the zero rotation point to the specified rotation. More... | |
| Quaternion | GetLimitedLocalRotation (Quaternion localRotation, out bool changed) |
| Returns the limited local rotation. More... | |
| bool | Apply () |
| Apply the rotation limit to transform.localRotation. Returns true if the limit has changed the rotation. More... | |
| void | Disable () |
| Disable this instance making sure it is initiated. Use this if you intend to manually control the updating of this Rotation Limit. More... | |
Public Attributes | |
| Vector3 | axis = Vector3.forward |
| The main axis of the rotation limit. More... | |
The base abstract class for all Rotation limits. Contains common functionality and static helper methods
1.8.4