- p -
- palmToThumbAxis
: IKSolverVR.Arm
- parentBone
: IKMappingLimb
- pause
: InteractionObject.InteractionEvent
- pelvis
: BipedIKSolvers
, GrounderIK
, GrounderQuadruped
, BipedReferences
- pelvisDamper
: Grounding
- pelvisPositionOffset
: IKSolverVR.Spine
- pelvisPositionWeight
: IKSolverVR.Spine
, VRIKCalibrator.Settings
- pelvisRotationOffset
: IKSolverVR.Spine
- pelvisRotationWeight
: IKSolverVR.Spine
, VRIKCalibrator.Settings
- pelvisSpeed
: Grounding
- pelvisTarget
: IKSolverVR.Spine
- pickUp
: InteractionObject.InteractionEvent
- pin
: FABRIKChain
, FBIKChain
- pivot
: InteractionTarget
- pivotOffsetFromRoot
: AimController
- plantFeet
: IKSolverVR
- poleAxis
: IKSolverAim
- polePosition
: IKSolverAim
- poleTarget
: IKSolverAim
- poleWeight
: IKSolverAim
- poseRoot
: Poser
- position
: ConstraintPosition
, Constraints
, IKEffector
- positionOffset
: IKEffector
, Constraints
- positionOffsetSpace
: InteractionObject
- positionWeight
: Constraints
, IKSolverVR.Arm
, IKSolverVR.Leg
, IKSolverVR.Spine
, IKEffector
- prediction
: Grounding
- pull
: FABRIKChain
, FBIKChain
- pullBodyHorizontal
: IKSolverFullBodyBiped
- pullBodyVertical
: IKSolverFullBodyBiped
- pullElasticity
: FBIKChain.ChildConstraint
- push
: FBIKChain
- pushElasticity
: FBIKChain.ChildConstraint
- pushParent
: FBIKChain
- pushSmoothing
: FBIKChain