- r -
- radius
: InteractionTrigger.CharacterPosition
- ragdollToAnimationTime
: RagdollUtility
- ranges
: InteractionTrigger
- raycastHit
: InteractionSystem
- reach
: FBIKChain
- reachSmoothing
: FBIKChain
- recipient
: InteractionObject.Message
- references
: BipedIK
, FullBodyBipedIK
, VRIK
- resetNormalizedTime
: InteractionObject.AnimatorEvent
- resetToDefaultsSpeed
: InteractionSystem
- result
: InteractionObject.Multiplier
- rightArm
: IKSolverVR
- rightCalf
: BipedReferences
- rightFoot
: BipedIKSolvers
, BipedReferences
- rightForearm
: BipedReferences
- rightHand
: BipedIKSolvers
, BipedReferences
- rightLeg
: IKSolverVR
- rightThigh
: BipedReferences
- rightThighBone
: IKMappingSpine
- rightUpperArm
: BipedReferences
- rightUpperArmBone
: IKMappingSpine
- root
: GenericBaker
, BipedReferences
- rootHeadingOffset
: IKSolverVR.Spine
- rootNode
: GenericBaker
, IKSolverFullBodyBiped
- rootPin
: IKSolverFABRIKRoot
- rootRotationSpeed
: GrounderIK
, GrounderQuadruped
- rootRotationWeight
: GrounderIK
, GrounderQuadruped
- rootSphereCastRadius
: Grounding
- rotateChestByHands
: IKSolverVR.Spine
- rotateOnce
: InteractionTarget
- rotateSolver
: Grounding
- rotation
: IKEffector
, ConstraintRotation
, Constraints
- rotationDOF
: Finger
- rotationMode
: InteractionTarget
- rotationOffset
: IKConstraintBend
, Grounding.Leg
, Constraints
- rotationWeight
: IKSolverVR.Leg
, IKSolverVR.Arm
, Finger
, IKEffector
, IKSolverVR.Spine
, Constraints