This is the complete list of members for Hierarchy, including all inherited members.
| AddAncestors(Transform transform, Transform blocker, ref Transform[] array) | Hierarchy | static | 
| ContainsChild(Transform transform, Transform child) | Hierarchy | static | 
| ContainsDuplicate(UnityEngine.Object[] objects) | Hierarchy | static | 
| GetAncestor(Transform transform, int minChildCount) | Hierarchy | static | 
| GetFirstCommonAncestor(Transform t1, Transform t2) | Hierarchy | static | 
| GetFirstCommonAncestor(Transform[] transforms) | Hierarchy | static | 
| GetFirstCommonAncestorRecursive(Transform transform, Transform[] transforms) | Hierarchy | static | 
| HierarchyIsValid(Transform[] bones) | Hierarchy | static | 
| IsAncestor(Transform transform, Transform ancestor) | Hierarchy | static | 
| IsCommonAncestor(Transform transform, Transform[] transforms) | Hierarchy | static | 
 1.8.4