This is the complete list of members for Hierarchy, including all inherited members.
AddAncestors(Transform transform, Transform blocker, ref Transform[] array) | Hierarchy | static |
ContainsChild(Transform transform, Transform child) | Hierarchy | static |
ContainsDuplicate(UnityEngine.Object[] objects) | Hierarchy | static |
GetAncestor(Transform transform, int minChildCount) | Hierarchy | static |
GetFirstCommonAncestor(Transform t1, Transform t2) | Hierarchy | static |
GetFirstCommonAncestor(Transform[] transforms) | Hierarchy | static |
GetFirstCommonAncestorRecursive(Transform transform, Transform[] transforms) | Hierarchy | static |
HierarchyIsValid(Transform[] bones) | Hierarchy | static |
IsAncestor(Transform transform, Transform ancestor) | Hierarchy | static |
IsCommonAncestor(Transform transform, Transform[] transforms) | Hierarchy | static |