RootMotion | |
Demos | |
BendGoalInspector | Scene view helper for the LimbIK BendGoal |
Dynamics | |
ConvertToConfigurableJoints | Converting 3D joints to ConfigurableJoints |
BehaviourBase | The base abstract class for all Puppet Behaviours. |
AnimatorEvent | Cross-fades to an animation state. UnityEvent can not be used for cross-fading, it requires multiple parameters. |
PuppetEvent | Defines actions taken on certain events defined by the Puppet Behaviours. |
BehaviourFall | Blends between two animation clips in a blend tree depending on the height of the ragdoll from the ground. |
BehaviourPuppet | This behaviour handles pinning and unpinning puppets when they collide with objects or are hit via code, also automates getting up from an unbalanced state. |
CollisionResistanceMultiplier | Multiplies collision resistance for the specified layers. |
MasterProps | Master properties for BehaviourPuppet. Options for switching modes and disabling mapping when the Puppet is out of contact. |
MuscleProps | Defines the properties of muscle behaviour. |
MusclePropsGroup | Defines the properties of muscle behaviour for certain muscle group(s). |
BehaviourTemplate | This is just a commented template for creating new Puppet Behaviours. |
SubBehaviourBase | The sub-behaviours take care of behaviour code reusability. While there can be only one active Puppet Behaviour at a time, that active behaviour can use multiple independent and reusable sub-behaviours simultaneously. For example the SubBehaviourCOM is responsible for calculating everything about the center of mass and can be used by any behaviour or even other sub-behaviours that need CoM calculations. This is the base abstract class for all sub-behaviours. |
Booster | Booster for BehaviourPuppet. Can be used to enhance puppet collision resistance and/or dealing damage to other puppets. |
Muscle | Uses a ConfigurableJoint to make a Rigidbody follow the position and rotation (in joint space) of an animated target. |
InternalCollisionIgnoreSettings | Defines which muscles or muscle groups internal collisions are always ignored with. |
Props | The main properties of a muscle. |
State | The current state of a muscle. While the similar values in the Props should be defined by the user, this multiplies or adds to them and is hidden and intended for being used by the Puppet Behaviours only. |
MuscleCollision | All the required information when a muscle collides with something. |
MuscleHit | Hitting muscles via code, usually by raycasting. |
MuscleCollisionBroadcaster | Filters and broadcasts collisions with the Muscles to the Puppet Behaviours. |
ParticleCollisionHandler | Registers particle collisions and sends them over to PuppetMaster's MuscleCollisionBroadcaster as raycast hits. |
Prop | Automated prop picking up/dropping for the PuppetMaster. |
PropMuscle | Muscle that PuppetMasterProps can be attached to. |
PropRoot | A point in the character's bone hierarchy for connecting props to. |
PuppetMaster | The master of puppets. Enables character animation to be played physically in muscle space. |
PuppetControllerLite | Dynamic pin, drag and mapping weight control based on collisions with objects. |
PuppetMasterProp | PuppetMaster prop designed to work with Prop Muscles. |
PuppetMasterSettings | The global master settings and optimizations for all PuppetMasters in the scene. Will only work if an instance of this singleton is added to the scene. If not, the PuppetMasters will use default values. |
RigidbodyController | Adds force and torque to a Rigidbody to make it follow a target Transform. |
Weight | A floating point value that can be used as a simple float or a weight curve evaluated by another floating point parameter. |
BipedRagdollCreator | Automatically generates a ragdoll for a Biped character. |
BipedRagdollReferences | Holds references to all Transforms required for a biped ragdoll. |
RagdollCreator | Contains common functionality and helpers for creating any type of ragdolls. |
RagdollEditor | Interactive Scene View ragdoll editor. |
FinalIK | |
AimPoserInspector | Custom inspector for the Aim Poser for visualizing pose range |
Baker | Base class for animation bakers, handles timing, keyframing and saving AnimationClips. |
GenericBaker | Baker for Generic/Legacy animation. |
HumanoidBaker | Baker for Humanoid animation. |
AxisTools | Contains tools for working with Axes that have no positive/negative directions. |
BipedLimbOrientations | Contains the information about which way the limbs should be bent. |
BipedReferences | Contains references to bones common to all biped characters. |
AutoDetectParams | Params for automatic biped recognition. (Using a struct here because I might need to add more parameters in the future). |
Comments | Adding comments to GameObjects in the Inspector. |
Hierarchy | Contains tools for working on Transform hierarchies. |
InspectorComment | Comment attribute for Editor. |
Interp | Class for various interpolation methods. |
LazySingleton< T > | Auto-instantiated singleton base class. |
ShowLargeHeaderIf | Large header attribute for Editor. |
LargeHeader | Large header attribute for Editor. |
Singleton< T > | The base abstract Singleton class. |
SolverManager | Manages solver initiation and updating |
TriggerEventBroadcaster | Forwards collider OnTrigger.. events. |