Booster for BehaviourPuppet. Can be used to enhance puppet collision resistance and/or dealing damage to other puppets. More...

Public Member Functions | |
| void | Boost (BehaviourPuppet puppet) |
| Boost the puppet's performance. More... | |
Public Attributes | |
| bool | fullBody |
| If true, all the muscles will be boosted and the 'Muscles' and 'Groups' properties below will be ignored. More... | |
| ConfigurableJoint[] | muscles = new ConfigurableJoint[0] |
| Muscles to boost. Used only when 'Full Body' is false. More... | |
| Muscle.Group[] | groups = new Muscle.Group[0] |
| Muscle groups to boost. Used only when 'Full Body' is false. More... | |
| float | immunity |
| Immunity to apply to the muscles. If muscle immunity is 1, it can not be damaged. More... | |
| float | impulseMlp |
| Impulse multiplier to be applied to the muscles. This makes them deal more damage to other puppets. More... | |
| float | boostParents |
| Falloff for parent muscles (power of kinship degree). More... | |
| float | boostChildren |
| Falloff for child muscles (power of kinship degree). More... | |
| float | delay |
| This does nothing on its own, you can use it in a 'yield return new WaitForseconds(delay);' call. More... | |
Booster for BehaviourPuppet. Can be used to enhance puppet collision resistance and/or dealing damage to other puppets.
1.8.4