Namespaces | |
package | Demos |
package | Dynamics |
package | FinalIK |
Classes | |
class | Baker |
Base class for animation bakers, handles timing, keyframing and saving AnimationClips. More... | |
class | GenericBaker |
Baker for Generic/Legacy animation. More... | |
class | HumanoidBaker |
Baker for Humanoid animation. More... | |
class | AxisTools |
Contains tools for working with Axes that have no positive/negative directions. More... | |
class | BipedLimbOrientations |
Contains the information about which way the limbs should be bent. More... | |
class | BipedReferences |
Contains references to bones common to all biped characters. More... | |
class | Comments |
Adding comments to GameObjects in the Inspector. More... | |
class | Hierarchy |
Contains tools for working on Transform hierarchies. More... | |
class | InspectorComment |
Comment attribute for Editor. More... | |
class | Interp |
Class for various interpolation methods. More... | |
class | LazySingleton< T > |
Auto-instantiated singleton base class. More... | |
class | ShowLargeHeaderIf |
Large header attribute for Editor. More... | |
class | LargeHeader |
Large header attribute for Editor. More... | |
class | Singleton< T > |
The base abstract Singleton class. More... | |
class | SolverManager |
Manages solver initiation and updating More... | |
class | TriggerEventBroadcaster |
Forwards collider OnTrigger.. events. More... | |
Enumerations | |
enum | Axis |
The Cartesian axes. More... | |
enum | InterpolationMode |
Interpolation mode. More... | |