PuppetMaster prop designed to work with Prop Muscles. More...
Inherits MonoBehaviour.

Public Member Functions | |
| Rigidbody | GetRigidbody () |
| Returns either the Rigidbody of the prop when it is dropped or the Rigidbody of the prop muscle when it is picked up. More... | |
Public Attributes | |
| Transform | meshRoot |
| Mesh Root will be parented to Prop Muscle's target when this prop is picked up. To make sure the mesh and the colliders match up, Mesh Root's localPosition/Rotation must be zero. More... | |
| Muscle.Props | muscleProps |
| The muscle properties that will be applied to the Prop Muscle when this prop is picked up. More... | |
| bool | forceLayers = true |
| If true, this prop's layer will be forced to PuppetMaster layer and target's layer forced to PuppetMaster's Target Root's layer when the prop is picked up. More... | |
| float | mass = 1f |
| Mass of the prop while picked up. When dropped, mass of the original Rigidbody will be used. More... | |
| int | propType |
| This has no other purpose but helping you distinguish PropMuscle.currentProp by type. More... | |
| PhysicMaterial | pickedUpMaterial |
| If assigned, sets prop colliders to this PhysicMaterial when picked up. If no materials assigned here, will maintain the original PhysicMaterial. More... | |
| Vector3 | additionalPinOffsetAdd |
| Adds this to Prop Muscle's 'Additional Pin Offset' when this prop is picked up. More... | |
| float | additionalPinWeight = 1f |
| The pin weight of the additional pin. Increasing this weight will make the prop follow animation better, but will increase jitter when colliding with objects. More... | |
| float | additionalPinMass = 1f |
| Multiplies the mass of the additional pin by this value when this prop is picked up. The Rigidbody on this prop will be destroyed on pick-up and reattached on drop, so its mass is not used while picked up. More... | |
Properties | |
| bool | isPickedUp [get, set] |
| Is the prop currently picked up? More... | |
PuppetMaster prop designed to work with Prop Muscles.
1.8.4