Master properties for BehaviourPuppet. Options for switching modes and disabling mapping when the Puppet is out of contact. More...
Public Attributes | |
NormalMode | normalMode |
How does the puppet behave when currently not in contact with anything? Active mode keeps the PuppetMaster Active and mapped at all times. Unmapped blends out mapping to maintain 100% animation quality. Kenamatic keeps the PuppetMaster in Kinematic mode until there is a collision. More... | |
float | mappingBlendSpeed = 10f |
"The speed of blending in mapping in case of contact when in Unmapped normal mode." More... | |
bool | activateOnStaticCollisions |
If false, static colliders will not activate the puppet when they collide with the muscles. Note that the static colliders need to have a kinematic Rigidbody attached for this to work. Used only in Kinematic normal mode. More... | |
float | activateOnImpulse = 0f |
Minimum collision impulse for activating the puppet. Used only in Kinematic normal mode. More... | |
Master properties for BehaviourPuppet. Options for switching modes and disabling mapping when the Puppet is out of contact.