Defines the properties of muscle behaviour. More...
Public Attributes | |
float | unpinParents |
How much will collisions with muscles of this group unpin parent muscles? More... | |
float | unpinChildren |
How much will collisions with muscles of this group unpin child muscles? More... | |
float | unpinGroup |
How much will collisions with muscles of this group unpin muscles of the same group? More... | |
float | minMappingWeight |
If 1, muscles of this group will always be mapped to the ragdoll. More... | |
float | maxMappingWeight |
If 0, muscles of this group will not be mapped to the ragdoll pose even if they are unpinned. More... | |
float | minPinWeight |
Defines minimum pin weight for the muscles. Muscle pin weight can’t be reduced beyond this value when damage occurs from collisions. More... | |
bool | disableColliders |
If true, muscles of this group will have their colliders disabled while in puppet state (not unbalanced nor getting up). More... | |
float | regainPinSpeed |
How fast will muscles of this group regain their pin weight (multiplier)? More... | |
float | collisionResistance |
Smaller value means more unpinning from collisions (multiplier). More... | |
float | knockOutDistance |
If the distance from the muscle to its target is larger than this value, the character will be knocked out. More... | |
PhysicMaterial | puppetMaterial |
The PhysicsMaterial applied to the muscles while the character is in Puppet or GetUp state. Using a lower friction material reduces the risk of muscles getting stuck and pulled out of their joints. More... | |
PhysicMaterial | unpinnedMaterial |
The PhysicsMaterial applied to the muscles while the character is in Unpinned state. More... | |
Defines the properties of muscle behaviour.