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- a -
activeProp :
PropMuscle
additionalRigidbody :
Muscle
- c -
colliders :
Muscle
connectedBodyTarget :
Muscle
controlsAnimator :
PuppetMaster
- i -
initiated :
PuppetMaster
isActive :
PuppetMaster
isAlive :
PuppetMaster
isBlending :
PuppetMaster
isEmpty :
BipedReferences
isFilled :
BipedReferences
isFrozen :
PuppetMaster
isKilling :
PuppetMaster
isPickedUp :
PuppetMasterProp
,
Prop
isSwitchingMode :
PuppetMaster
isSwitchingState :
PuppetMaster
- m -
mapPosition :
Muscle.Props
MaxBiped :
BipedLimbOrientations
- p -
propRoot :
Prop
- r -
rigidbody :
Muscle
- s -
state :
BehaviourPuppet
- t -
targetAnimatedPosition :
Muscle
targetAnimatedWorldRotation :
Muscle
targetAnimation :
PuppetMaster
targetAnimator :
PuppetMaster
targetRotationRelative :
Muscle
targetVelocity :
Muscle
transform :
Muscle
- u -
UMA :
BipedLimbOrientations
updateMode :
PuppetMaster
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1.8.4